Post by Uesugi Norimasa on Feb 4, 2013 14:02:17 GMT -5
Most people are probably wondering how you are gonna rise to glory within the guild. You are thinking about stabbing the guy standing next to you in the back and taking his province for your own. Well here is where you are going to figure out just how to do that. As we all know when it comes to killing off your characters most of us find it hard to do as we grow attached to them over time, and don't want to watch them die. I have good news for you though, now you won't have to make the decision to kill off your character or to lose a fight because we will. Yep that's right every character you make is capable of dying. While at first it will be based on pure luck; as time progresses you will gain an advantage making your death less likely to occur. Below you will find a description of how you will decide who dies, who loses a limb, who loses a province etc. This system is fairly new and there may be some kinks to work out, but as of right now it is the best system we have for ensuring the forums progress doesn't come to a stand still.
Ok so the outcomes of territory battles and duels will all be determined by the roll system. Above the MESSAGE field of your post, you will see a little dice button. Clicking that will give you the BBC code of
Here is an example of how your roll should look.
[dice=6][dice=6][dice=6]
Now that you understand this system, I am going to need you to make a dummy post rolling the dice following the guidelines I just mentioned so I can see that you understand the way this will work.
In this roleplay not everyone is equal let me make that clear - not even the daimyo are equal. A seasoned vet like Shingen would not be beaten by a newly created daimyo pulled from your imagination, at least not yet. To ensure that this doesn't happen certain advantages are afforded to daimyo and samurai who meet certain conditions...
Legendary Daimyo (Famous Historical Figure i.e. Nobunaga Oda or O.C. Daimyo who own at least 6 territories): Can use 3x 6 sided die vs. anyone but other Legendary Daimyo.
Seasoned Daimyo (O.C. Daimyo who own at least 3 territories): Can use 3x 6 sided die vs. Amateur Daimyo, All Samurai, and All Ronin.
Amateur Daimyo (O.C. Daimyo who own 2 or less territories): Can use 3x 6 sided die vs. All Samurai and All Ronin.
Legendary Samurai (Famous War Heroes i.e. Tadakatsu Honda or Samurai who have killed at least 6 other samurai): Can use 3x 6 sided die vs. Seasoned Samurai, Amateur Samurai, and All Ronin.
Seasoned Samurai (O.C. Samurai who have killed at least three other Samurai): Can use 3x 6 sided die vs. Amateur Samurai, Seasoned Ronin, and Amateur Ronin.
Amateur Samurai (O.C. Ronin made Samurai & and O.C. Samurai who have killed no more than two other Amateur Samurai or any Ronin.): No special perks awarded to Amateur Samurai.
Legendary Ronin (O.C. who manage to kill at least six Samurai and/or Ronin.): Can use 3x 6 sided die vs. Seasoned / Amateur & Samurai / Ronin.
Seasoned Ronin (O.C. who manage to kill at least three Samurai and/or Ronin.): Can use 3x 6 sided die vs. Amateur Ronin and Samurai.
Amateur Ronin (O.C. who do not choose to ally with a particular Daimyo.): No Special Perks awarded to Amataur Ronin.
Ok with the perks out of the way the next chapter in my rendition of the Art of War, involves character deaths/injuries and how they will occur. Thats right there's more so hang in there with me people. Ok so as I said two posts ago, the outcomes of all battles will be determined by the dice rolling system. In the beginning, most of us will be rolling the 2x 6 sided die unless you are Legendary or Seasoned in ranking from the get go, or a Daimyo. All rolls will be done at the beginning of an encounter between two enemy parties. The encounter can commence once all outcomes are decided. Feel free to battle as you wish, as long as the end result is the same.
Gain/Loss of Fiefs or Provinces: Every week, sometimes at multiple times, Daimyo will be given the opportunity to attack an enemy target. Should they decide to assault a province both Daimyo will roll the die for the best 2 out of 3, factoring in their perks where applied. The Samurai from both sides will then roll their die as well without factoring in their perks, and the samurai who rolled the lowest number on the losing side will be either executed, killed in battle, or imprisoned. The Samurai who rolled the highest number from the winning side will be the one to carry out the sentencing.
Deaths for Daimyo: When a Daimyo's territory has been claimed in totality rolling of the die will no longer be necessary. Their fate will be left up to the invading Daimyo, and the samurai in their employ will meet the same fate. The possible choices are execution, killed in battle, imprisonment, and recruitment. Should the invading Daimyo choose to kill their target, they will receive one extra die to use one time only.
Deaths for Samurai: Will be determined prior to battles be they isolated or part of a larger battle by a dice roll. The lowest numbers will lose and that samurai will die during the ensuing battle. If seppuku is (suicide) is chosen by the losing samurai they must roll against their combatant and if they win then they may take their own life. All perks are to be factored in and in the case they are forgotten and a roll is carried out it will be your fault and yours alone. NO DO-OVERS!!! In order for an isolated fight to the death occur, both sides must agree to fight, and the Samurai will have to have permission from their daimyo as their life belongs to them.
Deaths for Ronin: Samurai under a specific daimyo may kill a ronin following the dice system. If a samurai chooses to engage a ronin in battle they will be allowed two rolls. If they win on the first roll then the ronin will die, if they lose then the samurai will be injured in some way such as loss of limb or significant scar. At this point the samurai can flee or roll again, if the samurai wins they can kill the ronin if they lose the ronin can kill the samurai. Should a daimyo face a Ronin for whatever reason the amount of rolls will be increased to five. Apply all perks to character vs. character fights.
Within this forum there will be those who are friends with one another, and don't wish to fight right away. On the other hand there will be those who want to have their enemies killed off without all the hassle of conquering their provinces and killing their samurai. For those friends out there we will allow you to ally with one another supporting each other in combat to keep your individual provinces going strong until the end. For your enemies assassination attempts may be made.
Alliances: Whenever you choose to make an alliance with another daimyo you are required to put it somewhere in your profile. You must also inform us of who your ally is and we will make note of it to avoid any out of the blue alliances. When the time comes to battle the rolls will be done as described above. However, the other daimyo assisting you must join the roll as well rolling a 2x 6 die adding their numbers to yours. Should your numbers together equal higher than your opponent the location will then be rolled for by the two allied daimyo using 2x 6 die. There cannot be an alliance for a final territory battle.
Assassins and Defections: Description will be coming soon...
Ok so the outcomes of territory battles and duels will all be determined by the roll system. Above the MESSAGE field of your post, you will see a little dice button. Clicking that will give you the BBC code of
[ dice=6 ]
. Clicking it three times will create 3 di, each being 6 sides. We will be using a three six-sided dice rolling system to generate results for duels and battles.Here is an example of how your roll should look.
[dice=6][dice=6][dice=6]
Now that you understand this system, I am going to need you to make a dummy post rolling the dice following the guidelines I just mentioned so I can see that you understand the way this will work.
In this roleplay not everyone is equal let me make that clear - not even the daimyo are equal. A seasoned vet like Shingen would not be beaten by a newly created daimyo pulled from your imagination, at least not yet. To ensure that this doesn't happen certain advantages are afforded to daimyo and samurai who meet certain conditions...
▃▃▃▃▃▃▃▃ ▃ ▃▃▃▃ ▃ ▃▃▃▃▃▃▃▃ ▃▃▃▃▃▃▃▃ ▃▃▃▃▃▃▃▃ ▃▃
Tier 1
Legendary Daimyo (Famous Historical Figure i.e. Nobunaga Oda or O.C. Daimyo who own at least 6 territories): Can use 3x 6 sided die vs. anyone but other Legendary Daimyo.
Seasoned Daimyo (O.C. Daimyo who own at least 3 territories): Can use 3x 6 sided die vs. Amateur Daimyo, All Samurai, and All Ronin.
Amateur Daimyo (O.C. Daimyo who own 2 or less territories): Can use 3x 6 sided die vs. All Samurai and All Ronin.
Tier 2
Legendary Samurai (Famous War Heroes i.e. Tadakatsu Honda or Samurai who have killed at least 6 other samurai): Can use 3x 6 sided die vs. Seasoned Samurai, Amateur Samurai, and All Ronin.
Seasoned Samurai (O.C. Samurai who have killed at least three other Samurai): Can use 3x 6 sided die vs. Amateur Samurai, Seasoned Ronin, and Amateur Ronin.
Amateur Samurai (O.C. Ronin made Samurai & and O.C. Samurai who have killed no more than two other Amateur Samurai or any Ronin.): No special perks awarded to Amateur Samurai.
Tier 3
Legendary Ronin (O.C. who manage to kill at least six Samurai and/or Ronin.): Can use 3x 6 sided die vs. Seasoned / Amateur & Samurai / Ronin.
Seasoned Ronin (O.C. who manage to kill at least three Samurai and/or Ronin.): Can use 3x 6 sided die vs. Amateur Ronin and Samurai.
Amateur Ronin (O.C. who do not choose to ally with a particular Daimyo.): No Special Perks awarded to Amataur Ronin.
▃▃▃▃▃▃▃▃ ▃ ▃▃▃▃ ▃ ▃▃▃▃▃▃▃▃ ▃▃▃▃▃▃▃▃ ▃▃▃▃▃▃▃▃ ▃▃
Ok with the perks out of the way the next chapter in my rendition of the Art of War, involves character deaths/injuries and how they will occur. Thats right there's more so hang in there with me people. Ok so as I said two posts ago, the outcomes of all battles will be determined by the dice rolling system. In the beginning, most of us will be rolling the 2x 6 sided die unless you are Legendary or Seasoned in ranking from the get go, or a Daimyo. All rolls will be done at the beginning of an encounter between two enemy parties. The encounter can commence once all outcomes are decided. Feel free to battle as you wish, as long as the end result is the same.
Gain/Loss of Fiefs or Provinces: Every week, sometimes at multiple times, Daimyo will be given the opportunity to attack an enemy target. Should they decide to assault a province both Daimyo will roll the die for the best 2 out of 3, factoring in their perks where applied. The Samurai from both sides will then roll their die as well without factoring in their perks, and the samurai who rolled the lowest number on the losing side will be either executed, killed in battle, or imprisoned. The Samurai who rolled the highest number from the winning side will be the one to carry out the sentencing.
Deaths for Daimyo: When a Daimyo's territory has been claimed in totality rolling of the die will no longer be necessary. Their fate will be left up to the invading Daimyo, and the samurai in their employ will meet the same fate. The possible choices are execution, killed in battle, imprisonment, and recruitment. Should the invading Daimyo choose to kill their target, they will receive one extra die to use one time only.
Deaths for Samurai: Will be determined prior to battles be they isolated or part of a larger battle by a dice roll. The lowest numbers will lose and that samurai will die during the ensuing battle. If seppuku is (suicide) is chosen by the losing samurai they must roll against their combatant and if they win then they may take their own life. All perks are to be factored in and in the case they are forgotten and a roll is carried out it will be your fault and yours alone. NO DO-OVERS!!! In order for an isolated fight to the death occur, both sides must agree to fight, and the Samurai will have to have permission from their daimyo as their life belongs to them.
Deaths for Ronin: Samurai under a specific daimyo may kill a ronin following the dice system. If a samurai chooses to engage a ronin in battle they will be allowed two rolls. If they win on the first roll then the ronin will die, if they lose then the samurai will be injured in some way such as loss of limb or significant scar. At this point the samurai can flee or roll again, if the samurai wins they can kill the ronin if they lose the ronin can kill the samurai. Should a daimyo face a Ronin for whatever reason the amount of rolls will be increased to five. Apply all perks to character vs. character fights.
▃▃▃▃▃▃▃▃ ▃ ▃▃▃▃ ▃ ▃▃▃▃▃▃▃▃ ▃▃▃▃▃▃▃▃ ▃▃▃▃▃▃▃▃ ▃▃
Within this forum there will be those who are friends with one another, and don't wish to fight right away. On the other hand there will be those who want to have their enemies killed off without all the hassle of conquering their provinces and killing their samurai. For those friends out there we will allow you to ally with one another supporting each other in combat to keep your individual provinces going strong until the end. For your enemies assassination attempts may be made.
Alliances: Whenever you choose to make an alliance with another daimyo you are required to put it somewhere in your profile. You must also inform us of who your ally is and we will make note of it to avoid any out of the blue alliances. When the time comes to battle the rolls will be done as described above. However, the other daimyo assisting you must join the roll as well rolling a 2x 6 die adding their numbers to yours. Should your numbers together equal higher than your opponent the location will then be rolled for by the two allied daimyo using 2x 6 die. There cannot be an alliance for a final territory battle.
Assassins and Defections: Description will be coming soon...
▃▃▃▃▃▃▃▃ ▃ ▃▃▃▃ ▃ ▃▃▃▃▃▃▃▃ ▃▃▃▃▃▃▃▃ ▃▃▃▃▃▃▃▃ ▃▃
[rand=605993005912751816788807045668453538769320584834717463564593345]